The Prism Halls 1.1 Update


Hello! As the Godot Game Jam #81 draws to a close, a new update for the game is required. I had a ton of fun with the game jam and learned so much. The few regrets I have are regarding not leaving enough time for audio work and settings, and today that is being remedied.

This update is a polish update for the project, as I took a few extra days after submission to do all those things I didn’t have time for.

Additions

  • Music and sound effects have been added
  • A lighting pass to soften shadows has been applied
  • Icons have been added to easier differentiate between the colors of the puzzle mechanics
  • A settings menu has been added containing the following settings:
    • Music volume
    • Effects volume
    • Brightness: Normal, or Bright (Normal by default)
  • A proper outro has been added upon completing the game

Fixes

  • Fullscreen is now enabled, and the game will resize its UI to fit the screen
  • The fog density in the level has been lowered to make it easier to see
  • A bug where the camera would reset when the player moved the mouse too fast has been fixed
  • UI elements have been updated to use correctly scaled textures

Files

GWJ81-ThePrismHalls.zip Play in browser
44 days ago

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